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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
1.1 KiB
1.1 KiB
layout | title | description | group | order | parent | mod | version | ||||||
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wiki | Overheating Framework | Explains how to set-up weapon overheating with ACE3 overheating system. | framework | 5 | wiki | ace |
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1. Config Values
1.1 Barrel Switching
class CfgWeapons {
class MyMG {
ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
};
};
1.2 Custom jam clearing animation
class CfgWeapons {
class MyMG {
ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation, use an empty string to undefine
};
};