ACE3/addons/laser
GhostIsSpooky 97deef5617
General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00
..
functions General - Use engine hashmaps (#8468) 2021-10-10 18:55:14 +02:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventhandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
RscInGameUI.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
RscTitles.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
script_component.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
stringtable.xml Turkish Language Update (#7690) 2020-05-09 12:26:27 -05:00
XEH_postInit.sqf General - Use engine hashmaps (#8468) 2021-10-10 18:55:14 +02:00
XEH_preInit.sqf General - Use engine hashmaps (#8468) 2021-10-10 18:55:14 +02:00
XEH_PREP.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.