ACE3/addons/arsenal/functions/fnc_fillLeftPanel.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

194 lines
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/*
* Author: Alganthe
* Fill left panel.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Tab control <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#include "..\defines.hpp"
#ifdef ENABLE_PERF_PROFILING
private _scopeFillLeftPanel = createProfileScope QFUNC(fillLeftPanel);
#endif
params ["_display", "_control"];
private _ctrlIDC = ctrlIDC _control;
if !(isNil QGVAR(currentLeftPanel)) then {
private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
_previousCtrlBackground ctrlSetFade 1;
_previousCtrlBackground ctrlCommit FADE_DELAY;
};
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
_ctrlBackground ctrlSetFade 0;
_ctrlBackground ctrlCommit FADE_DELAY;
_ctrlPanel lbSetCurSel -1;
// Handle icons and filling
switch true do {
case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]) : {
// Purge old data
lbClear _ctrlPanel;
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach ((GVAR(virtualItems) select 0) select ([IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC));
};
case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) : {
lbClear _ctrlPanel;
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
// Filling
switch (_ctrlIDC) do {
case IDC_buttonUniform : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 4);
};
case IDC_buttonVest : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 5);
};
case IDC_buttonBackpack : {
{
["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 6);
};
};
};
default {
GVAR(currentRightPanel) = nil;
lbClear _ctrlPanel;
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
_ctrlPanel lbsetvalue [_addEmpty, -1];
};
switch (_ctrlIDC) do {
case IDC_buttonHeadgear: {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 3);
};
case IDC_buttonGoggles : {
{
["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 7);
};
case IDC_buttonNVG : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 8);
};
case IDC_buttonBinoculars : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 9);
};
case IDC_buttonMap : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 10);
};
case IDC_buttonCompass : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 11);
};
case IDC_buttonRadio : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 12);
};
case IDC_buttonWatch : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 13);
};
case IDC_buttonGPS : {
{
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
} foreach (GVAR(virtualItems) select 14);
};
case IDC_buttonFace : {
{
{
if (
getnumber (_x >> "disabled") == 0 &&
{getText (_x >> "head") != ""} &&
{configName _x != "Default"}
) then {
private _configName = configName _x;
private _displayName = getText (_x >> "displayName");
private _lbAdd = _ctrlPanel lbAdd _displayName;
_ctrlPanel lbSetData [_lbAdd, _configName];
_ctrlPanel lbSetTooltip [_lbAdd,format ["%1\n%2",_displayName, _configName]];
_x call ADDMODICON;
};
} foreach ("isClass _x" configClasses _x);
} foreach ("isClass _x" configClasses (configfile >> "cfgfaces"));
};
case IDC_buttonVoice : {
private _voices = (configProperties [(configFile >> "CfgVoice"), "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [(configfile >> "CfgVoice" >> "NoVoice")];
{
["CfgVoice", configName _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
} foreach _voices;
};
case IDC_buttonInsigna : {
{
["CfgUnitInsignia", configName _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
} foreach ("true" configClasses (configFile >> "CfgUnitInsignia"));
};
};
};
};
// Done
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
};
GVAR(currentLeftPanel) = _ctrlIDC;
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
// Sort
private _sortLeftCtrl = _display displayCtrl IDC_sortLeftTab;
[_sortLeftCtrl, _sortLeftCtrl lbValue (lbCurSel _sortLeftCtrl)] call FUNC(sortPanel);
//Select current item
private _itemsToCheck = ((GVAR(currentItems) select [0,15]) + [GVAR(currentFace), GVAR(currentVoice), GVAR(currentInsignia)]) apply {tolower _x};
for "_lbIndex" from 0 to (lbSize _ctrlPanel - 1) do {
private _currentData = _ctrlPanel lbData _lbIndex;
if (!(_currentData isEqualTo "") && {tolower _currentData in _itemsToCheck}) exitWith {
_ctrlPanel lbSetCurSel _lbIndex;
};
};
if (lbCurSel _ctrlPanel < 0) then {
_ctrlPanel lbSetCurSel 0;
};