mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
194 lines
7.0 KiB
Plaintext
194 lines
7.0 KiB
Plaintext
/*
|
|
* Author: Alganthe
|
|
* Fill left panel.
|
|
*
|
|
* Arguments:
|
|
* 0: Arsenal display <DISPLAY>
|
|
* 1: Tab control <CONTROL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
#include "..\defines.hpp"
|
|
|
|
#ifdef ENABLE_PERF_PROFILING
|
|
private _scopeFillLeftPanel = createProfileScope QFUNC(fillLeftPanel);
|
|
#endif
|
|
|
|
params ["_display", "_control"];
|
|
|
|
private _ctrlIDC = ctrlIDC _control;
|
|
|
|
if !(isNil QGVAR(currentLeftPanel)) then {
|
|
private _previousCtrlBackground = _display displayCtrl (GVAR(currentLeftPanel) - 1);
|
|
_previousCtrlBackground ctrlSetFade 1;
|
|
_previousCtrlBackground ctrlCommit FADE_DELAY;
|
|
};
|
|
|
|
private _ctrlBackground = _display displayCtrl (_ctrlIDC - 1);
|
|
private _ctrlPanel = _display displayCtrl IDC_leftTabContent;
|
|
_ctrlBackground ctrlSetFade 0;
|
|
_ctrlBackground ctrlCommit FADE_DELAY;
|
|
|
|
_ctrlPanel lbSetCurSel -1;
|
|
|
|
// Handle icons and filling
|
|
switch true do {
|
|
case (_ctrlIDC in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon]) : {
|
|
// Purge old data
|
|
lbClear _ctrlPanel;
|
|
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
|
|
_ctrlPanel lbsetvalue [_addEmpty, -1];
|
|
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach ((GVAR(virtualItems) select 0) select ([IDC_buttonPrimaryWeapon, IDC_buttonSecondaryWeapon, IDC_buttonHandgun] find _ctrlIDC));
|
|
};
|
|
|
|
case (_ctrlIDC in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) : {
|
|
|
|
lbClear _ctrlPanel;
|
|
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
|
|
_ctrlPanel lbsetvalue [_addEmpty, -1];
|
|
|
|
// Filling
|
|
switch (_ctrlIDC) do {
|
|
case IDC_buttonUniform : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 4);
|
|
};
|
|
|
|
case IDC_buttonVest : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 5);
|
|
};
|
|
|
|
case IDC_buttonBackpack : {
|
|
{
|
|
["CfgVehicles", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 6);
|
|
};
|
|
};
|
|
};
|
|
|
|
default {
|
|
GVAR(currentRightPanel) = nil;
|
|
|
|
lbClear _ctrlPanel;
|
|
|
|
if !(_ctrlIDC in [IDC_buttonFace, IDC_buttonVoice]) then {
|
|
private _addEmpty = _ctrlPanel lbadd format [" <%1>",localize "str_empty"];
|
|
_ctrlPanel lbsetvalue [_addEmpty, -1];
|
|
};
|
|
|
|
switch (_ctrlIDC) do {
|
|
case IDC_buttonHeadgear: {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 3);
|
|
};
|
|
case IDC_buttonGoggles : {
|
|
{
|
|
["CfgGlasses", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 7);
|
|
};
|
|
case IDC_buttonNVG : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 8);
|
|
};
|
|
case IDC_buttonBinoculars : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 9);
|
|
};
|
|
case IDC_buttonMap : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 10);
|
|
};
|
|
case IDC_buttonCompass : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 11);
|
|
};
|
|
case IDC_buttonRadio : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 12);
|
|
};
|
|
case IDC_buttonWatch : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 13);
|
|
};
|
|
case IDC_buttonGPS : {
|
|
{
|
|
["CfgWeapons", _x, _ctrlPanel] call FUNC(addListBoxItem);
|
|
} foreach (GVAR(virtualItems) select 14);
|
|
};
|
|
case IDC_buttonFace : {
|
|
{
|
|
{
|
|
if (
|
|
getnumber (_x >> "disabled") == 0 &&
|
|
{getText (_x >> "head") != ""} &&
|
|
{configName _x != "Default"}
|
|
) then {
|
|
private _configName = configName _x;
|
|
private _displayName = getText (_x >> "displayName");
|
|
private _lbAdd = _ctrlPanel lbAdd _displayName;
|
|
_ctrlPanel lbSetData [_lbAdd, _configName];
|
|
_ctrlPanel lbSetTooltip [_lbAdd,format ["%1\n%2",_displayName, _configName]];
|
|
_x call ADDMODICON;
|
|
};
|
|
} foreach ("isClass _x" configClasses _x);
|
|
} foreach ("isClass _x" configClasses (configfile >> "cfgfaces"));
|
|
};
|
|
case IDC_buttonVoice : {
|
|
private _voices = (configProperties [(configFile >> "CfgVoice"), "isClass _x && {getNumber (_x >> 'scope') == 2}", true]) - [(configfile >> "CfgVoice" >> "NoVoice")];
|
|
{
|
|
["CfgVoice", configName _x, _ctrlPanel, "icon"] call FUNC(addListBoxItem);
|
|
} foreach _voices;
|
|
};
|
|
case IDC_buttonInsigna : {
|
|
{
|
|
["CfgUnitInsignia", configName _x, _ctrlPanel, "texture"] call FUNC(addListBoxItem);
|
|
} foreach ("true" configClasses (configFile >> "CfgUnitInsignia"));
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
// Done
|
|
if (GVAR(currentLeftPanel) != _ctrlIDC) then {
|
|
(_display displayCtrl IDC_leftSearchbar) ctrlSetText "";
|
|
(_display displayCtrl IDC_rightSearchbar) ctrlSetText "";
|
|
};
|
|
|
|
GVAR(currentLeftPanel) = _ctrlIDC;
|
|
[QGVAR(leftPanelFilled), [_display, _ctrlIDC, GVAR(currentRightPanel)]] call CBA_fnc_localEvent;
|
|
|
|
// Sort
|
|
private _sortLeftCtrl = _display displayCtrl IDC_sortLeftTab;
|
|
[_sortLeftCtrl, _sortLeftCtrl lbValue (lbCurSel _sortLeftCtrl)] call FUNC(sortPanel);
|
|
|
|
//Select current item
|
|
private _itemsToCheck = ((GVAR(currentItems) select [0,15]) + [GVAR(currentFace), GVAR(currentVoice), GVAR(currentInsignia)]) apply {tolower _x};
|
|
|
|
for "_lbIndex" from 0 to (lbSize _ctrlPanel - 1) do {
|
|
private _currentData = _ctrlPanel lbData _lbIndex;
|
|
|
|
if (!(_currentData isEqualTo "") && {tolower _currentData in _itemsToCheck}) exitWith {
|
|
_ctrlPanel lbSetCurSel _lbIndex;
|
|
};
|
|
};
|
|
if (lbCurSel _ctrlPanel < 0) then {
|
|
_ctrlPanel lbSetCurSel 0;
|
|
};
|