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* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes |
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.. | ||
advanced_ballistics | ||
advanced_fatigue | ||
advanced_throwing | ||
ai | ||
aircraft | ||
apl | ||
arsenal | ||
atragmx | ||
attach | ||
backpacks | ||
ballistics | ||
captives | ||
cargo | ||
chemlights | ||
common | ||
concertina_wire | ||
cookoff | ||
dagr | ||
disarming | ||
disposable | ||
dogtags | ||
dragging | ||
explosives | ||
fastroping | ||
fcs | ||
finger | ||
flashlights | ||
flashsuppressors | ||
fonts | ||
frag | ||
gestures | ||
gforces | ||
goggles | ||
grenades | ||
gunbag | ||
hearing | ||
hellfire | ||
hitreactions | ||
huntir | ||
interact_menu | ||
interaction | ||
inventory | ||
javelin | ||
kestrel4500 | ||
laser | ||
laserpointer | ||
logistics_uavbattery | ||
logistics_wirecutter | ||
magazinerepack | ||
main | ||
map | ||
map_gestures | ||
maptools | ||
markers | ||
maverick | ||
medical | ||
medical_ai | ||
medical_blood | ||
medical_menu | ||
microdagr | ||
minedetector | ||
missileguidance | ||
missionmodules | ||
mk6mortar | ||
modules | ||
movement | ||
mx2a | ||
nametags | ||
nightvision | ||
nlaw | ||
noidle | ||
noradio | ||
norearm | ||
optics | ||
optionsmenu | ||
overheating | ||
overpressure | ||
parachute | ||
pylons | ||
quickmount | ||
rangecard | ||
realisticnames | ||
realisticweights | ||
rearm | ||
recoil | ||
refuel | ||
reload | ||
reloadlaunchers | ||
repair | ||
respawn | ||
safemode | ||
sandbag | ||
scopes | ||
slideshow | ||
smallarms | ||
spectator | ||
spottingscope | ||
switchunits | ||
tacticalladder | ||
tagging | ||
thermals | ||
trenches | ||
tripod | ||
ui | ||
vector | ||
vehiclelock | ||
vehicles | ||
viewdistance | ||
weaponselect | ||
weather | ||
winddeflection | ||
yardage450 | ||
zeus |