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https://github.com/acemod/ACE3.git
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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
69 lines
1.6 KiB
Plaintext
69 lines
1.6 KiB
Plaintext
/*
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* Author: Alganthe, Dedmen
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* Sort arsenal panel.
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*
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* Arguments:
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* 0: Panel's control to sort <CONTROL>
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* 1: Sorting mode <SCALAR>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeSortPanel = createProfileScope QFUNC(sortPanel);
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#endif
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params ["_control", "_mode"];
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private _display = ctrlParent _control;
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private ["_panel", "_curSel", "_selected"];
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// Right panel
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if (ctrlIDC _control == 17 && {GVAR(currentLeftPanel) in [IDC_buttonUniform ,IDC_buttonVest, IDC_buttonBackpack]}) then {
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_panel = _display displayCtrl IDC_rightTabContentListnBox;
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_curSel = lnbCurSelRow _panel;
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_selected = _panel lnbData [_curSel, 0];
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switch (_mode) do {
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case 0: {
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_panel lnbSort [1, false];
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};
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case 1: {
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_panel lnbSortByValue [0, false];
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};
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case 2: {
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_panel lnbSort [2, true];
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};
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};
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if (_cursel >= 0) then {
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for '_i' from 0 to (((lnbsize _panel) select 0) - 1) do {
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if ((_panel lnbdata [_i, 0]) == _selected) exitwith {_panel lnbSetCurSelRow _i};
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};
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};
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// Left panel
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} else {
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_panel = _display displayCtrl ([IDC_leftTabContent, IDC_rightTabContent] select (ctrlIDC _control == 17));
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_curSel = lbCurSel _panel;
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_selected = _panel lbData _curSel;
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if (_mode > 0) then {
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lbSortByValue _panel;
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} else {
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lbsort _panel;
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};
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if (_cursel >= 0) then {
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for '_i' from 0 to (lbsize _panel - 1) do {
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if ((_panel lbdata _i) == _selected) exitwith {_panel lbSetCurSel _i};
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};
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};
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};
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