ACE3/addons/interact_menu
2015-04-16 23:53:54 -03:00
..
functions Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
ui Make interac_menu work in real 2D: 2015-03-23 18:08:31 -03:00
$PBOPREFIX$ Initial nou menu commit. 2015-01-18 10:38:27 -08:00
CfgEventHandlers.hpp basic self actions 2015-02-18 18:58:06 -03:00
config.cpp Fixed: Flummi missed 2 isClientSettable renames. 2015-04-14 18:38:52 -07:00
CursorMenus.hpp - Add cursored self interaction menu (for using inside vehicles) 2015-02-28 17:48:46 -03:00
script_component.hpp Increase the tolerance to 2m 2015-04-14 23:12:48 -03:00
stringtable.xml Update stringtable.xml 2015-04-16 14:59:19 +02:00
XEH_clientInit.sqf Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00
XEH_preInit.sqf Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00