ACE3/addons/reload
Brandon Danyluk 5172e7717c
fix static weapon ammo check (#7541)
For some reason ARMA never returns any muzzle for crewed/non crewed static weapons. Work around this by always returning whatever weapon the static weapon has no matter what
2020-02-22 14:09:15 -06:00
..
functions fix static weapon ammo check (#7541) 2020-02-22 14:09:15 -06:00
$PBOPREFIX$ port reload 2015-01-16 02:25:41 +01:00
ACE_Settings.hpp Add category for laserpointer and reload settings (#5879) 2017-12-10 14:57:17 -06:00
ACE_UI.hpp Fix ammo count hidden in UAVs (#5222) 2017-05-31 08:39:32 -05:00
CfgActions.hpp Show Loaded Ammo for static weapons 2015-04-21 19:35:04 -05:00
CfgEventHandlers.hpp Cleanup spacing on call COMPILE_FILE 2019-02-14 12:43:02 -06:00
CfgMagazines.hpp Add ACE_isBelt for DLC/Expansion magazines 2016-08-14 13:35:00 -05:00
CfgVehicles.hpp Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
XEH_postInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_preInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_PREP.hpp Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_reload

Hides the default reload indicators, making it necessary to manually check your magazine.

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