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bacb7d069b
* Fix medical respawn/init * Medical use CBA addClassEH * Movement inventoryDisplayLoad * Medical handleRespawn header typo * Parachute handleRespawn * Rearm and parachute handleRespawn * concertina_wire handleInit * Fix header * use XEH function instead of config * use XEH function instead of config * remove unneeded init eh
33 lines
743 B
Plaintext
33 lines
743 B
Plaintext
/*
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* Author: KoffeinFlummi
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* Called when a unit is Respawned
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob] call ACE_medical_fnc_handleRespawn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// reset all variables. @todo GROUP respawn?
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[_unit] call FUNC(init);
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// Reset captive status for respawning unit
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if (!(_unit getVariable ["ACE_isUnconscious", false])) then {
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[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
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};
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// Remove maximum unconsciousness time handler
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_maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1];
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if (_maxUnconHandle > 0) then {
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[_maxUnconHandle] call CBA_fnc_removePerFrameHandler;
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};
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