ACE3/docs/wiki/feature/hearing.md
jonpas 1df3a73461 Add version information to most wiki feature and framework pages (#4303)
* Update documentation guidelines

* Add version info part 1

* Add version info part 2

* Add removed in version to frontmatter and tag testmissions as removed

* Add version info part 3
2016-08-30 15:49:04 +02:00

40 lines
1021 B
Markdown

---
layout: wiki
title: Hearing
description: Combat deafness and ringing.
group: feature
category: realism
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Hearing damage simulation
Introduces hearing damage caused by nearby explosions and large-caliber weapons.
### 1.2 Earplugs
Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or
missile launchers will be equipped with those, but remember to put them in.
### 1.3 Helmets
Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilot helmet etc.).
## 2. Usage
### 2.1 Equipping earplugs
- For this you need the `Earplugs` item.
- Press the self interaction key <kbd>Ctrl</kbd> + <kbd>&nbsp;Win</kbd> (ACE3 default key bind `Self Interaction Key`).
- Select `Equipment`.
- Select `Earplugs in`.
- Same method to remove them but the option is `Earplugs out`.
- Note: you're able to re-use earplugs.
## 3. Dependencies
{% include dependencies_list.md component="hearing" %}