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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3
40 lines
1021 B
Markdown
40 lines
1021 B
Markdown
---
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layout: wiki
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title: Hearing
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description: Combat deafness and ringing.
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group: feature
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category: realism
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Overview
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### 1.1 Hearing damage simulation
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Introduces hearing damage caused by nearby explosions and large-caliber weapons.
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### 1.2 Earplugs
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Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or
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missile launchers will be equipped with those, but remember to put them in.
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### 1.3 Helmets
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Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilot helmet etc.).
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## 2. Usage
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### 2.1 Equipping earplugs
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- For this you need the `Earplugs` item.
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- Press the self interaction key <kbd>Ctrl</kbd> + <kbd>⊞ Win</kbd> (ACE3 default key bind `Self Interaction Key`).
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- Select `Equipment`.
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- Select `Earplugs in`.
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- Same method to remove them but the option is `Earplugs out`.
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- Note: you're able to re-use earplugs.
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## 3. Dependencies
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{% include dependencies_list.md component="hearing" %}
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