ACE3/addons/rearm
johnb432 8f46ffd8d5
General - Change count to forEach where appropriate (#9890)
count -> forEach

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
..
dev General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
functions General - Change count to forEach where appropriate (#9890) 2024-04-04 08:15:26 -03:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
ACE_ZeusActions.hpp Zeus Actions - Fix config code breaking during build (#6864) 2019-03-14 09:17:34 -05:00
Cfg3DEN.hpp Rearm - Add enable setting (#8067) 2023-07-28 12:47:23 +03:00
CfgAmmo.hpp Tools - Fix configs for hemtt1.9.0 (#9423) 2023-09-23 11:37:41 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
CfgVehicles.hpp Rearm - Add enable setting (#8067) 2023-07-28 12:47:23 +03:00
config.cpp Merge pull request #6674 from acemod/pr/6424 2018-11-11 15:25:39 -06:00
initSettings.inc.sqf General - Removed silent Options Menu dependencies (#9677) 2023-12-11 18:05:22 +01:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Rearm - Increase rearm distance check (#6276) 2018-04-16 23:35:50 -05:00
stringtable.xml Translations - Improve/Add Japanese localization (#9760) 2024-02-04 05:57:39 -03:00
XEH_postInit.sqf Rearm - Add enable setting (#8067) 2023-07-28 12:47:23 +03:00
XEH_preInit.sqf Tools - Add HEMTT SQF support and fix commas are not semicolons (#9663) 2023-12-07 03:20:47 +00:00
XEH_PREP.hpp Rearm - Use non-ambigious magazine names (#6761) 2019-01-30 18:31:01 -06:00
XEH_preStart.sqf Tools - Binarize configs in make.py (#8662) 2021-11-11 12:47:52 +01:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.