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60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
["ACE3 Equipment", QGVAR(KestrelDialogKey), localize LSTRING(KestrelDialogKey),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if (GVAR(Kestrel4500)) exitWith {
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closeDialog 0;
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false
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};
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// Statement
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[] call FUNC(createKestrelDialog);
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false
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},
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{false},
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[0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
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["ACE3 Equipment", QGVAR(DisplayKestrelKey), localize LSTRING(DisplayKestrelKey),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, ["notOnMap", "isNotInside", "isNotSitting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
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[] call FUNC(displayKestrel);
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false
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},
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{false},
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[0, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // (empty default key)
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//Add deviceKey entry:
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private ["_conditonCode", "_toggleCode", "_closeCode"];
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_conditonCode = {
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[] call FUNC(canShow);
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};
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_toggleCode = {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {};
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// Statement
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if (!GVAR(Overlay)) then {
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//If no overlay, show it:
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[] call FUNC(displayKestrel);
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} else {
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//If overlay is up, switch to dialog:
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[] call FUNC(createKestrelDialog);
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};
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};
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_closeCode = {
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// Statement
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if (GVAR(Overlay)) then {
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//If dispaly is open, close it:
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GVAR(Overlay) = false;
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};
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if (dialog && {!isNull (uiNamespace getVariable ["Kestrel4500_Display", displayNull])}) then {
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//If dialog is open, close it:
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GVAR(Kestrel4500) = false;
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closeDialog 0;
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};
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};
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[(localize LSTRING(Name)), QUOTE(PATHTOF(UI\Kestrel4500.paa)), _conditonCode, _toggleCode, _closeCode] call EFUNC(common,deviceKeyRegisterNew);
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