.. |
fnc_applyAnimAfterRagdoll.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_damageBodyPart.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_disableThirdParty.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_getHitpointArmor.sqf
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Medical Engine - Improve damage calculation for explosive-resistant armor (#9216)
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2023-09-23 13:07:06 -04:00 |
fnc_getItemArmor.sqf
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Medical Engine - Disable uniform passthrough scaling, increase passthrough effect on vests (#9524)
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2023-10-24 15:15:47 -04:00 |
fnc_handleDamage.sqf
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Medical - Add damage handling for explosive damage while inside vehicles (#9246)
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2023-09-24 15:58:59 -04:00 |
fnc_lockUnconsciousSeat.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_setStructuralDamage.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_setUnconsciousAnim.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_unlockUnconsciousSeat.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_updateBodyPartVisuals.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |
fnc_updateDamageEffects.sqf
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General - Relative script_component.hpp includes (#9378)
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2023-09-12 20:58:10 +02:00 |