ACE3/addons/spectator/functions/fnc_canSpectateUnit.sqf
2015-07-03 19:07:10 +01:00

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/*
Author:
voiper
Description:
Check if a unit is suitable to spectate.
Arguments:
0: Unit to check <Object>
Example:
[unit] call ace_spectator_canSpectateUnit;
Return Value:
Whether is suitable to spectate <Bool>
Public:
No
*/
#include "script_component.hpp"
_unit = _this select 0;
(simulationEnabled _unit) && // Simulation enabled
//{!isObjectHidden _unit} && // Not hidden (currently dev branch only)
{!(_unit getVariable [QGVAR(isSpectator), false])} && // Who watches the watchmen?
{(GVAR(AI) || (isPlayer _unit))} && // Only allow AI when setting is enabled
{!GVAR(limitSide) || (([_unit] call FUNC(unitSide)) == GVAR(playerSide))} // Only allow units of same side when setting is enabled