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64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
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weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction", "ace_apl"};
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author[] = {"Glowbal", "KoffeinFlummi"};
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authorUrl = "";
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VERSION_CONFIG;
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};
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};
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#include "CfgActions.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgFactionClasses.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgSounds.hpp"
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#include "CfgEden.hpp"
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#include "ACE_Medical_Treatments.hpp"
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#include "ACE_Settings.hpp"
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#include "UI\RscTitles.hpp"
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#include "UI\triagecard.hpp"
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class ACE_newEvents {
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medical_onUnconscious = "ace_medical_onUnconscious";
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playerInventoryChanged = "ace_playerInventoryChanged";
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placedInBodyBag = "ace_placedInBodyBag";
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actionPlaceInBodyBag = "ace_actionPlaceInBodyBag";
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treatmentTourniquetLocal = "ace_treatmentTourniquetLocal";
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treatmentIVLocal = "ace_treatmentIVLocal";
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treatmentBasic_morphineLocal = "ace_treatmentBasic_morphineLocal";
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treatmentBasic_bloodbagLocal = "ace_treatmentBasic_bloodbagLocal";
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treatmentBasic_bandageLocal = "ace_treatmentBasic_bandageLocal";
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treatmentAdvanced_medicationLocal = "ace_treatmentAdvanced_medicationLocal";
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treatmentAdvanced_fullHealLocal = "ace_treatmentAdvanced_fullHealLocal";
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treatmentAdvanced_CPRLocal = "ace_treatmentAdvanced_CPRLocal";
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treatmentAdvanced_bandageLocal = "ace_treatmentAdvanced_bandageLocal";
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setUnconscious = "ace_setUnconscious";
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setHitPointDamage = "ace_setHitPointDamage";
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setDead = "ace_setDead";
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addToTriageCard = "ace_addToTriageCard";
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addToMedicalLog = "ace_addToMedicalLog";
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addToInjuredCollection = "ace_addToInjuredCollection";
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actionCheckPulseLocal = "ace_actionCheckPulseLocal";
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actionCheckBloodPressureLocal = "ace_actionCheckBloodPressureLocal";
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interactMenuClosed = "ace_interactMenuClosed";
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medical_woundUpdateRequest = "ace_medical_woundUpdateRequest";
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medical_propagateWound = "ace_medical_propagateWound";
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useItem = "ace_useItem";
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medical_treatmentSuccess = "ace_medical_treatmentSuccess";
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displayTextStructured = "ace_displayTextStructured";
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medical_onSetDead = "ace_medical_onSetDead";
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Medical_onEnteredCardiacArrest = "ace_medical_onEnteredCardiacArrest";
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hideObjectGlobal = "ace_hideObjectGlobal";
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addVitalLoop = "ace_addVitalLoop";
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Medical_onItemAddedToTriageCard = "ace_medical_onItemAddedToTriageCard";
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medical_onLogEntryAdded = "ace_medical_onLogEntryAdded";
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Medical_onHeartRateAdjustmentAdded = "ace_medical_onHeartRateAdjustmentAdded";
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unloadPersonEvent = "ace_unloadPersonEvent";
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};
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