ACE3/addons/medical/config.cpp
2016-05-24 15:06:17 +01:00

64 lines
3.4 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {"ACE_medicalSupplyCrate", "ACE_medicalSupplyCrate_advanced", "ACE_fieldDressingItem", "ACE_packingBandageItem", "ACE_elasticBandageItem", "ACE_tourniquetItem", "ACE_morphineItem", "ACE_atropineItem", "ACE_epinephrineItem", "ACE_plasmaIVItem", "ACE_bloodIVItem", "ACE_salineIVItem", "ACE_quikclotItem", "ACE_personalAidKitItem", "ACE_surgicalKitItem", "ACE_bodyBagItem", "ACE_bodyBagObject"};
weapons[] = {"ACE_fieldDressing", "ACE_packingBandage", "ACE_elasticBandage", "ACE_tourniquet", "ACE_morphine", "ACE_atropine", "ACE_epinephrine", "ACE_plasmaIV", "ACE_plasmaIV_500", "ACE_plasmaIV_250", "ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250", "ACE_salineIV", "ACE_salineIV_500", "ACE_salineIV_250", "ACE_quikclot", "ACE_personalAidKit", "ACE_surgicalKit", "ACE_bodyBag"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction", "ace_apl"};
author[] = {"Glowbal", "KoffeinFlummi"};
authorUrl = "";
VERSION_CONFIG;
};
};
#include "CfgActions.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgFactionClasses.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgSounds.hpp"
#include "CfgEden.hpp"
#include "ACE_Medical_Treatments.hpp"
#include "ACE_Settings.hpp"
#include "UI\RscTitles.hpp"
#include "UI\triagecard.hpp"
class ACE_newEvents {
medical_onUnconscious = "ace_medical_onUnconscious";
playerInventoryChanged = "ace_playerInventoryChanged";
placedInBodyBag = "ace_placedInBodyBag";
actionPlaceInBodyBag = "ace_actionPlaceInBodyBag";
treatmentTourniquetLocal = "ace_treatmentTourniquetLocal";
treatmentIVLocal = "ace_treatmentIVLocal";
treatmentBasic_morphineLocal = "ace_treatmentBasic_morphineLocal";
treatmentBasic_bloodbagLocal = "ace_treatmentBasic_bloodbagLocal";
treatmentBasic_bandageLocal = "ace_treatmentBasic_bandageLocal";
treatmentAdvanced_medicationLocal = "ace_treatmentAdvanced_medicationLocal";
treatmentAdvanced_fullHealLocal = "ace_treatmentAdvanced_fullHealLocal";
treatmentAdvanced_CPRLocal = "ace_treatmentAdvanced_CPRLocal";
treatmentAdvanced_bandageLocal = "ace_treatmentAdvanced_bandageLocal";
setUnconscious = "ace_setUnconscious";
setHitPointDamage = "ace_setHitPointDamage";
setDead = "ace_setDead";
addToTriageCard = "ace_addToTriageCard";
addToMedicalLog = "ace_addToMedicalLog";
addToInjuredCollection = "ace_addToInjuredCollection";
actionCheckPulseLocal = "ace_actionCheckPulseLocal";
actionCheckBloodPressureLocal = "ace_actionCheckBloodPressureLocal";
interactMenuClosed = "ace_interactMenuClosed";
medical_woundUpdateRequest = "ace_medical_woundUpdateRequest";
medical_propagateWound = "ace_medical_propagateWound";
useItem = "ace_useItem";
medical_treatmentSuccess = "ace_medical_treatmentSuccess";
displayTextStructured = "ace_displayTextStructured";
medical_onSetDead = "ace_medical_onSetDead";
Medical_onEnteredCardiacArrest = "ace_medical_onEnteredCardiacArrest";
hideObjectGlobal = "ace_hideObjectGlobal";
addVitalLoop = "ace_addVitalLoop";
Medical_onItemAddedToTriageCard = "ace_medical_onItemAddedToTriageCard";
medical_onLogEntryAdded = "ace_medical_onLogEntryAdded";
Medical_onHeartRateAdjustmentAdded = "ace_medical_onHeartRateAdjustmentAdded";
unloadPersonEvent = "ace_unloadPersonEvent";
};