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* Add clackerPlaced event * Update docs/wiki/framework/events-framework.md Co-authored-by: PabstMirror <pabstmirror@gmail.com>
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet
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* Adds an explosive as a clacker item to the passed unit if the unit has the required item.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Explosive <OBJECT>
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* 2: Magazine classname <STRING>
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* 3: Extra variables <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, _explosive, "SatchelCharge_Remote_Mag", [ConfigFile >> "ACE_Triggers" >> "Command"]] call ACE_Explosives_fnc_addClacker;
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*
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* Public: Yes
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*/
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params ["_unit", "_explosive", "_magazineClass"];
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TRACE_3("params",_unit,_explosive,_magazineClass);
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// Config is the last item in the list of passed in items.
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private _config = (_this select 3) select (count (_this select 3) - 1);
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private _requiredItems = getArray(_config >> "requires");
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private _hasRequired = true;
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private _detonators = [_unit] call FUNC(getDetonators);
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{
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if !(_x in _detonators) exitWith{
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_hasRequired = false;
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};
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} count _requiredItems;
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if !(_hasRequired) exitWith {};
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private _config = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> configName _config;
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private _clacker = _unit getVariable [QGVAR(Clackers), []];
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GVAR(PlacedCount) = GVAR(PlacedCount) + 1;
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_clacker pushBack [_explosive, getNumber(_config >> "FuseTime"), format [localize LSTRING(DetonateCode),
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GVAR(PlacedCount)], _magazineClass, configName ((_this select 3) select (count (_this select 3) - 1))];
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_unit setVariable [QGVAR(Clackers), _clacker, true];
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//display clacker code message:
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[format [localize LSTRING(DetonateCode), GVAR(PlacedCount)]] call EFUNC(common,displayTextStructured);
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[QGVAR(clackerAdded), [_unit, _explosive, GVAR(PlacedCount)]] call CBA_fnc_localEvent;
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