ACE3/addons/medical_blood/functions/fnc_hit.sqf

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/*
* Author: Glowbal
* Handle unit hit eventhandler
*
* Arguments:
* 0: unit <OBJECT>
* 1: caused by <OBJECT>
* 2: damage <NUMBER>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_causedBy", "_damage"];
if (isNull _causedBy) exitWith { // won't be able to calculate the direction properly, so instead we pick something at random
[QGVAR(spurt), [_unit, random 360, _damage]] call CBA_fnc_serverEvent;
};
// Calculate bulletDirection
private _unitPos = getPosASL _unit;
private _causedByPos = getPosASL _causedBy;
private _bulletDir = ((_unitPos select 0) - (_causedByPos select 0)) atan2 ((_unitPos select 1) - (_causedByPos select 1));
[QGVAR(spurt), [_unit, _bulletDir, _damage]] call CBA_fnc_serverEvent;