mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
59fe345f60
Co-authored-by: jonpas <jonpas33@gmail.com>
79 lines
3.6 KiB
Markdown
79 lines
3.6 KiB
Markdown
---
|
|
layout: wiki
|
|
title: M47 Dragon Missile
|
|
component: dragon
|
|
description: M47 Dragon
|
|
group: feature
|
|
category: equipment
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 13
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Overview
|
|
|
|
### 1.1 Guidance
|
|
|
|
The M47 Dragon is a wire-guided SACLOS missile with a unique manuever system. It has a series of charges along the missile that fire every third of a second to adjust the missile on course
|
|
|
|
### 1.2 Attack profiles
|
|
|
|
The missile requires line of sight to the target at all times. Keep your crosshair on the target as the missile cruises toward it until impact.
|
|
If you lose line of sight the missile will stop tracking toward your crosshair and will fly on its current trajectory. You can regain control if the missile re-enters line of sight.
|
|
If the missile exceeds its maximum range the wire will snap and it will fly off in a random direction.
|
|
The missiles manuever system causes inaccuracy that cannot be corrected for by the gunner. This means that the risk of missing increases as range goes up
|
|
|
|
## 2. Usage
|
|
|
|
### 2.1 Placement
|
|
|
|
- Ensure that you have the M47 Super-Dragon launcher as well as the SU-36/P sighting unit
|
|
- Use self interaction <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default key bind `Self Interaction Key`)
|
|
- Select 'Place Tripod'
|
|
- Interact with the missile <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`)
|
|
- Select 'Attach Sight'
|
|
- Get into the launcher
|
|
- Point at target
|
|
- Fire
|
|
|
|
### 2.2 Tear Down
|
|
- Interact with the missile <kbd>⊞ Win</kbd> (ACE3 default key bind `Interaction Key`)
|
|
- Select 'Disassemble'
|
|
- Look to the right of the launcher and pick up the sighting unit
|
|
- Move on
|
|
|
|
## 3. Sight Ranging
|
|
|
|
The Dragon gunners use the stadia lines in the daysight to determine if a target falls within range. Moving and stationary vehicles may present flank, oblique, and frontal or rear targets (Figure 1).
|
|
At maximum range (1,500 meters), a 7-meter (23-foot) long target completely fills the area between the stadia lines and exceeds the stadia lines at a closer range.
|
|
|
|
**Figure 1. Frontal, oblique, and flank targets**
|
|
<img src="{{ site.baseurl }}/img/wiki/feature/m47_fro_obl_fla.webp" width="1400" height="452" alt="Frontal, Oblique, and Flank targets" />
|
|
|
|
### 3.1 Flanking Targets (Full Stadia)
|
|
|
|
Adjust the sight picture by moving the launcher so the target centers between the stadia lines (Figure 2).
|
|
|
|
**Figure 2. Range determination for flank target.**
|
|
<img src="{{ site.baseurl }}/img/wiki/feature/m47_flank.webp" width="1400" height="331" alt="Frontal, Oblique, and Flank targets" />
|
|
|
|
### 3.2 Oblique Targets
|
|
|
|
If you can see more of the flank, use the full-stadia method (Figure 3.1). The vehicle should appear to fill the area between the stadia lines. If you see more of the front or rear, use the half-stadia method (Figure 3.2). The track of the vehicle should fit between one stadia line and the center.
|
|
|
|
**Figure 3.1. Range determination for oblique target, more flank visible**
|
|
<img src="{{ site.baseurl }}/img/wiki/feature/m47_oblique_45.webp" width="1400" height="408" alt="Frontal, Oblique, and Flank targets" />
|
|
|
|
**Figure 3.2. Range determination for oblique target, more front or rear visible**
|
|
<img src="{{ site.baseurl }}/img/wiki/feature/m47_oblique_60.webp" width="1400" height="331" alt="Frontal, Oblique, and Flank targets" />
|
|
|
|
### 3.3 Frontal (Head-On) or Rear (Going Away, Half-Stadia) Targets
|
|
|
|
Adjust the sight picture by moving the launcher to align the vertical cross hair and one of the stadia lines on the target (Figure 4)
|
|
|
|
**Figure 4. Range determination for frontal or rear target.**
|
|
<img src="{{ site.baseurl }}/img/wiki/feature/m47_frontal.webp" width="1400" height="357" alt="Frontal, Oblique, and Flank targets" />
|