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67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
/*
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* Author: esteldunedain
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* Called when a unit switched locality
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Is local <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, true] call ACE_captives_fnc_handleLocal
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_local"];
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// Make sure that if the unit is captive or surrendered it has a AnimChanged EH running ONLY on the machine that owns it
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if (_local) then {
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// If the unit is handcuffed
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if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
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// If the unit already has an AnimChanged EH here then there's nothing to do either
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if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
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// Otherwise, restart the AnimChanged EH in the new machine
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private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedHandcuffed)}];
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TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
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_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
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};
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// If the unit is surrendering
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if (_unit getVariable [QGVAR(isSurrendering), false]) then {
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// If the unit already has an AnimChanged EH here then there's nothing to do either
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if (_unit getVariable [QGVAR(surrenderAnimEHID), -1] != -1) exitWith {};
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// Otherwise, restart the AnimChanged EH in the new machine
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private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedSurrendered)}];
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TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
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_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
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};
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} else {
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private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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if (_animChangedEHID != -1) then {
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// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
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TRACE_1("Removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(handcuffAnimEHID), -1];
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};
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_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
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if (_animChangedEHID != -1) then {
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// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
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TRACE_1("Removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(surrenderAnimEHID), -1];
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};
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};
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