ACE3/addons/captives/functions/fnc_handleLocal.sqf
2018-05-30 17:39:28 -05:00

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/*
* Author: esteldunedain
* Called when a unit switched locality
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Is local <BOOL>
*
* Return Value:
* None
*
* Example:
* [bob, true] call ACE_captives_fnc_handleLocal
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_local"];
// Make sure that if the unit is captive or surrendered it has a AnimChanged EH running ONLY on the machine that owns it
if (_local) then {
// If the unit is handcuffed
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedHandcuffed)}];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
};
// If the unit is surrendering
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(surrenderAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
private _animChangedEHID = _unit addEventHandler ["AnimChanged", {call FUNC(handleAnimChangedSurrendered)}];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID];
};
} else {
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
};
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
if (_animChangedEHID != -1) then {
// If the unit had a AnimChanged EH for handcuffing in the old machine then remove it
TRACE_1("Removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(surrenderAnimEHID), -1];
};
};