ACE3/addons/cookoff
commy2 2334d501d0 Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-14 10:04:56 +01:00
..
functions Fix cookoff desynch, fix #4900 2017-03-14 10:04:56 +01:00
sounds Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
$PBOPREFIX$ Port AGM cook off 2016-08-13 11:59:15 +02:00
ACE_Settings.hpp Add ace_setting for scaling cookoff effect length (#4842) 2017-01-23 12:13:02 -06:00
CfgAmmo.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgCloudlets.hpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
CfgEden.hpp Clean some cook off code 2016-11-06 12:29:37 +00:00
CfgEventHandlers.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00
CfgSFX.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00
CfgVehicles.hpp cookoff ammo selections default values (#4604) 2016-10-28 22:10:40 +02:00
config.cpp Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French translation to "Advanced throwing" and "Advanced fatigue" (#4415) 2017-02-11 15:16:56 -06:00
XEH_postInit.sqf Add ace_setting for scaling cookoff effect length (#4842) 2017-01-23 12:13:02 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Cookoff - add function to get ammo (#4779) 2017-01-04 15:35:54 -06:00
XEH_preStart.sqf Port AGM cook off 2016-08-13 11:59:15 +02:00