ACE3/addons/ballistics
ulteq 235534292f Rifle dispersion overhaul:
*Added dispersion values for the new marksmen rifles (when needed)
*Overworked some of the (ridiculous) existing values
*Made use of the vanilla values whenever possible
2015-05-10 16:31:56 +02:00
..
scripts Added missing privates 2015-04-30 10:50:49 +02:00
textures port ballistics 2015-01-14 04:02:48 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
CfgAmmo.hpp Corrected several armour piercing round configs 2015-05-08 13:45:00 +02:00
CfgMagazines.hpp Fixed some 7.62 tracer magazines: 2015-04-29 01:33:26 +02:00
CfgVehicles.hpp Fixed some 7.62 tracer magazines: 2015-04-29 01:33:26 +02:00
CfgWeapons.hpp Rifle dispersion overhaul: 2015-05-10 16:31:56 +02:00
config.cpp fix ace ammo box doesn't show up in zeus 2015-04-26 17:04:49 +02:00
README.md Add README for ballistics 2015-01-26 07:36:45 +01:00
script_component.hpp DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
stringtable.xml Merge pull request #997 from ProfessorCZ/master 2015-05-03 17:03:47 +02:00

ace_ballistics

Changes to weapon and ammunition values.

Maintainers

The people responsible for merging changes to this component or answering potential questions.