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25 lines
593 B
Plaintext
25 lines
593 B
Plaintext
#include "script_component.hpp"
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/*
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* Author:Dani (TCVM)
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* An action for the player to get in the CSW
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* Due to the fact that the default static weapons "Get In" memory point is at the front of
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* the gun and can't be acssesed from the back, I am implementing this to get around that issue.
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*
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* Arguments:
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* 0: Static Weapon <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [cursorObject, player] call ace_csw_fnc_getIn
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*
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* Public: No
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*/
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params ["_staticWeapon", "_player"];
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TRACE_2("getIn",_staticWeapon,_player);
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_player moveInTurret [_staticWeapon, [0]];
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