ACE3/addons/cargo/functions/fnc_renameObject.sqf
Jasper 257d9536cc
Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00

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#include "script_component.hpp"
/*
* Author: JasperRab
* Renames object.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_cargo_fnc_renameObject
*
* Public: Yes
*/
private _display = uiNamespace getVariable QGVAR(menuDisplay);
if (isNil "_display") exitWith {};
private _ctrlEditText = ctrlText 100;
if (_ctrlEditText isEqualTo "") then { // custom name has been removed
[LSTRING(clearedCustomName), 3] call EFUNC(common,displayTextStructured);
} else {
[[LSTRING(renamedObject), _ctrlEditText], 3] call EFUNC(common,displayTextStructured);
};
GVAR(interactionVehicle) setVariable [QGVAR(customName), _ctrlEditText, true];