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2823ee58a4
* Changed weapon check for interaction to generic ace_hellfire_enabled value * Added November hellfire variant * Cleanup * +1
18 lines
954 B
C++
18 lines
954 B
C++
class CfgWeapons {
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class missiles_SCALPEL;
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class GVAR(launcher): missiles_SCALPEL {
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displayName = "AGM-114K Hellfire II";
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GVAR(enabled) = 1; // show attack profile / lock on hud
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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canLock = 0;
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weaponLockSystem = 0;
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class GVAR(launcher_N): GVAR(launcher) {
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displayName = "AGM-114N Hellfire II";
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"};
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};
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};
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