ACE3/addons/laser
2016-05-31 22:36:08 +02:00
..
functions Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
CfgWeapons.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
config.cpp QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
initKeybinds.sqf default laser code down keybind fix 2015-07-30 22:37:08 +02:00
README.md Documentation pass 3 2015-05-17 21:01:17 +02:00
RscInGameUI.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_post_init.sqf QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
XEH_pre_init.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.