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https://github.com/acemod/ACE3.git
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278e7fa800
* Initial commit medical AI * Finished non-healing functions * Initial work on self healin * AI healing * Finished medical AI for basic medical * Finito * Fix for dead units, medic not being close enough * Make ace_medical required * Fixed double systemChat * Made AI units able to heal players * Fixed wound treatment * Fixed medic movement * Made units heal themselves earlier
23 lines
539 B
Plaintext
23 lines
539 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Sends a request to the units assigned medic to heal it.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private _assignedMedic = _this getVariable QGVAR(assignedMedic);
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private _healQueue = _assignedMedic getVariable [QGVAR(healQueue), []];
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_healQueue pushBack _this;
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_assignedMedic setVariable [QGVAR(healQueue), _healQueue];
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#ifdef DEBUG_MODE_FULL
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systemChat format ["%1 requested %2 for medical treatment", _this, _assignedMedic];
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#endif
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