ACE3/docs/wiki/framework/refuel-framework.md
TACHarsis 28e8e7d4ca
Refuel - Add events for fuel source and jerry can creation (#9133)
* Refuel - Added events

* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation

* Cleaner implementation && more coherent with analog rearm event

* Rebase merging is weird
2023-02-17 20:49:57 -06:00

3.3 KiB

layout title description group order parent mod version
wiki Refuel Framework Explains how to set-up refueling of objects with the ACE3 refuel system. framework 5 wiki ace
major minor patch
3 4 0

1. Config Values

{% raw %}

class CfgVehicles {
    class MyFuelTruck {
        ace_refuel_fuelCargo = 3000; // Fuel cargo
        ace_refuel_hooks[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}}; // Nozzle hooks positions
    };
    class MyCar {
        ace_refuel_fuelCapacity = 100; // Fuel tank volume
    };
    class MyElectricCar {
        ace_refuel_canReceive = 0; // For vehicles which can't be refueled
    };
};

{% endraw %}

Note:

ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.

2. Functions

2.1 Getting the fuel supply

ace_refuel_fnc_getFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
R Fuel left (in liters) Number Return value

2.1.1 Example

[fuelTruck] call ace_refuel_fnc_getFuel;

Arguments Explanation
0 fuelTruck My fuel truck object

2.2 Make a jerry can

ace_refuel_fnc_makeJerryCan

Arguments Type Optional (default value)
0 My Object Object Required
1 Fuel amount (in liters) Number Optional (default: 20)
R None None Return value

2.2.1 Example 1

[can] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can My jerry can object

The jerry can will have the default 20 liters volume.

2.2.2 Example 2

[can, 200] call ace_refuel_fnc_makeJerryCan;

Arguments Explanation
0 can My jerry can object
1 200 Vehicle class name

The jerry can will now have a volume of 200 liters.

2.3 Setting the fuel supply

ace_refuel_fnc_setFuel

Arguments Type Optional (default value)
0 Fuel Truck Object Required
1 Amount (in liters) Number Required
R None None Return value

2.3.1 Example

[fuelTruck, 428] call ace_refuel_fnc_setFuel;

Arguments Explanation
0 fuelTruck My fuel truck object
1 428 New fuel supply

2.4 Make an object into a refuel source

Added in ACE3 3.11.0

ace_refuel_fnc_makeSource

Arguments Type Optional (default value)
0 Fuel Source Object Required
1 Amount (in liters) Number Optional (default: 0)
2 Hooks positions Array Optional (default: [[0,0,0]])
R None None Return value

2.4.1 Example

[cursorObject, 100] call ace_refuel_fnc_makeSource

Arguments Explanation
0 cursorObject Fuel source object
1 100 Fuel supply

3. Events

| Name | Arguments | Global? | Added in | | ------------- | ------------- | ------------- | | ace_refuel_sourceInitialized | Fuel source (OBJECT), items (BOOL or ARRAY) | Yes | 3.16.0 | | ace_refuel_jerryCanInitalized | Jerry can (OBJECT) | Yes | 3.16.0 |