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b6a2315525
From what I can see goggles are all handled locally and do not need to be globally enabled/disabled. If a group wants to force the setting, CBA provides optional force functionality. |
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.. | ||
anim | ||
functions | ||
textures | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
config.cpp | ||
define.hpp | ||
README.md | ||
RscTitles.hpp | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_goggles
Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.
Maintainers
The people responsible for merging changes to this component or answering potential questions.