ACE3/addons/goggles
Jaffa b6a2315525
Allow local goggle effects to be set per client
From what I can see goggles are all handled locally and do not need to be globally enabled/disabled. If a group wants to force the setting, CBA provides optional force functionality.
2018-03-05 21:20:32 +00:00
..
anim more goggles code cleanup 2015-09-30 01:31:45 +02:00
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
textures Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
$PBOPREFIX$ Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
ACE_Settings.hpp Allow local goggle effects to be set per client 2018-03-05 21:20:32 +00:00
CfgEventHandlers.hpp Add goggles setting for level of effects 2016-06-25 19:16:26 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
define.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
script_component.hpp Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
stringtable.xml korean translate 3.12.x (#6071) 2018-01-28 15:42:32 -06:00
XEH_postInit.sqf Add parentheses to GETVAR macros 2017-12-30 16:38:45 +03:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_goggles

Adds various effects to different kinds of goggles and ambient effects like dirt thrown up by explosions.

Maintainers

The people responsible for merging changes to this component or answering potential questions.