ACE3/addons/medical_status/functions/fnc_setStatusEffects.sqf
johnb432 682ae05f59
Medical Status - Remove status effects upon death/featureCamera (#9301)
* Update fnc_handleKilled.sqf

* move to function

* Removed skipSetHidden

* Revert "Removed skipSetHidden"

This reverts commit 452c5216a7.

* Update addons/medical_status/XEH_postInit.sqf

* add comment, force git to run actions

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-18 13:16:20 -04:00

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#include "script_component.hpp"
/*
* Author: LinkIsGrim
* Sets status effects for a unit.
* For Internal Use: Called by FUNC(setUnconsciousState), FUNC(handleKilled), and on featureCamera changes.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Status effects value <BOOL>
* 2: Skip setHidden <BOOL> (default: false)
*
* Return Value:
* None
*
* Public: No
*/
params ["_unit", "_set", ["_skipSetHidden", false]];
TRACE_3("setStatusEffect",_unit,_set,_skipSetHidden);
// Block radio on unconsciousness for compatibility with captive module
[_unit, "blockRadio", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
// Block speaking on unconsciousness
[_unit, "blockSpeaking", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);
if (_skipSetHidden) exitWith {};
// Stop AI firing at unconscious units in most situations (global effect)
[_unit, "setHidden", "ace_unconscious", _set] call EFUNC(common,statusEffect_set);