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eaea6f29b8
* added chance of dropping weapon on unconsciousness * Moved throwWeapon to common * Fixed spelling error * wording changes * typo * fix usgae in burn reaction * Update addons/medical_status/stringtable.xml * Update addons/medical_status/functions/fnc_setUnconsciousState.sqf * Update addons/medical_status/stringtable.xml * move condition * derp --------- Co-authored-by: BrettMayson <brett@mayson.io> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> |
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fnc_addInventoryActions.sqf | ||
fnc_addMedicationAdjustment.sqf | ||
fnc_adjustPainLevel.sqf | ||
fnc_getBloodLoss.sqf | ||
fnc_getBloodPressure.sqf | ||
fnc_getBloodVolumeChange.sqf | ||
fnc_getCardiacOutput.sqf | ||
fnc_getMedicationCount.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handleKilledMission.sqf | ||
fnc_hasStableVitals.sqf | ||
fnc_initUnit.sqf | ||
fnc_isBeingCarried.sqf | ||
fnc_isBeingDragged.sqf | ||
fnc_isInStableCondition.sqf | ||
fnc_setCardiacArrestState.sqf | ||
fnc_setDead.sqf | ||
fnc_setStatusEffects.sqf | ||
fnc_setUnconsciousState.sqf | ||
fnc_updateWoundBloodLoss.sqf | ||
script_component.hpp |