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a40b0d48f2
* HEMTT v10 Compatibility * Update addons/field_rations/CfgUIGrids.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * fix PabstMirror review * optionals * End empty macro definitions with semi-colon (HEMTT v0.10) * Adapt to HEMTT v0.10.0-a14 * Revert End empty macro definitions with semi-colon * Disable old HEMTT build step in CI * Add missing include and fix macro usage and include casings * End empty macro definitions with semi-colon (HEMTT v0.10) * Update addons/disarming/functions/fnc_showItemsInListbox.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * cleanup test code * arty - keep style same as before * fix fire screams * Update script_component.hpp * Keep old hemtt/workflow/sqfc * Update arma.yml * Update arma.yml * Update CfgUIGrids.hpp --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
class CfgWeapons {
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class Binocular;
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class ACE_Vector: Binocular {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(VectorName);
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descriptionShort = CSTRING(VectorDescription);
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model = QPATHTOF(ace_vector.p3d);
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picture = QPATHTOF(UI\ace_vector_x_ca.paa);
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visionMode[] = {"Normal","NVG"};
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opticsZoomMax = "0.25/7";
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opticsZoomMin = "0.25/7";
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modelOptics = "\A3\Weapons_F\empty.p3d";
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class CBA_ScriptedOptic {
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reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
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reticleTextureSize = 1.026;
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bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
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bodyTextureSize = 1.25;
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reticleSafezoneSize = 1;
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hidePeripheralVision = 1;
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opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
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disableTilt = 1;
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};
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weaponInfoType = "ACE_RscOptics_vector";
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};
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class ACE_VectorDay: ACE_Vector {
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(VectorDayName);
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visionMode[] = {"Normal"};
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};
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};
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