ACE3/addons/vector/CfgWeapons.hpp
BrettMayson a40b0d48f2
HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00

33 lines
1.1 KiB
C++

class CfgWeapons {
class Binocular;
class ACE_Vector: Binocular {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorName);
descriptionShort = CSTRING(VectorDescription);
model = QPATHTOF(ace_vector.p3d);
picture = QPATHTOF(UI\ace_vector_x_ca.paa);
visionMode[] = {"Normal","NVG"};
opticsZoomMax = "0.25/7";
opticsZoomMin = "0.25/7";
modelOptics = "\A3\Weapons_F\empty.p3d";
class CBA_ScriptedOptic {
reticleTexture = QPATHTOF(data\reticles\ace_vector_reticle_ca.paa);
reticleTextureSize = 1.026;
bodyTexture = QPATHTOF(data\reticles\ace_vector_body_co.paa);
bodyTextureSize = 1.25;
reticleSafezoneSize = 1;
hidePeripheralVision = 1;
opticsPPEffects[] = {QGVAR(OpticsRadBlur1)};
disableTilt = 1;
};
weaponInfoType = "ACE_RscOptics_vector";
};
class ACE_VectorDay: ACE_Vector {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(VectorDayName);
visionMode[] = {"Normal"};
};
};