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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Checks if one of the given items are present between the medic and patient.
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* Does not respect the priority defined by the allowSharedEquipment setting.
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* Will check medic first and then patient if shared equipment is allowed.
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* If medic or patient are in a vehicle then vehicle's inventory will also be checked.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY>
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*
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* Return Value:
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* Has Item <BOOL>
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*
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* Example:
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* [player, cursorObject, ["ACE_fieldDressing"]] call ace_medical_treatment_fnc_hasItem
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_items"];
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private _fnc_checkItems = {
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params ["_unit"];
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private _unitItems = _unit call EFUNC(common,uniqueItems);
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private _unitVehicle = objectParent _unit;
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if (!isNull _unitVehicle) then {
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_unitItems append (itemCargo _unitVehicle);
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};
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_items findIf {_x in _unitItems} != -1
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};
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_medic call _fnc_checkItems || {GVAR(allowSharedEquipment) != 2 && {_patient call _fnc_checkItems}}
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