ACE3/addons/medical_treatment/functions/fnc_splintLocal.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Local callback for applying a splint to a patient.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Body Part <STRING>
*
* Return Value:
* Nothing
*
* Example:
* [player, cursorObject, "LeftLeg"] call ace_medical_treatment_fnc_splintLocal
*
* Public: No
*/
params ["_medic", "_patient", "_bodyPart"];
TRACE_3("splintLocal",_medic,_patient,_bodyPart);
private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
private _fractures = GET_FRACTURES(_patient);
_fractures set [_partIndex, -1];
_patient setVariable [VAR_FRACTURES, _fractures, true];
// Check if we fixed limping from this treatment
[_patient] call EFUNC(medical_engine,updateDamageEffects);
[_patient, "ACE_splint"] call FUNC(addToTriageCard);
[_patient, "activity", LSTRING(Activity_appliedSplint), [[_medic, false, true] call EFUNC(common,getName)]] call FUNC(addToLog);