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59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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// 1 = primary, 2 = secondary, 3 = handgun
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private "_currentWeaponType";
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_currentWeaponType = 0;
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private "_pointer";
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_pointer = switch (_weapon) do {
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case (primaryWeapon _unit): {
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_currentWeaponType = 1;
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primaryWeaponItems _unit select 1
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};
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case (secondaryWeapon _unit): {
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_currentWeaponType = 2;
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secondaryWeaponItems _unit select 1
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};
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case (handgunWeapon _unit): {
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_currentWeaponType = 3;
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handgunItems _unit select 1
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};
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default {""};
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};
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if (_pointer == "") exitWith {};
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private "_nextPointer";
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_nextPointer = getText (configFile >> "CfgWeapons" >> _pointer >> "ACE_nextModeClass");
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if (_nextPointer == "") exitWith {};
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private ["_description", "_picture"];
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_description = getText (configFile >> "CfgWeapons" >> _nextPointer >> "ACE_modeDescription");
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_picture = getText (configFile >> "CfgWeapons" >> _nextPointer >> "picture");
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switch (_currentWeaponType) do {
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case 1: {
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_unit removePrimaryWeaponItem _pointer;
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_unit addPrimaryWeaponItem _nextPointer;
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};
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case 2: {
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_unit removeSecondaryWeaponItem _pointer;
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_unit addSecondaryWeaponItem _nextPointer;
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};
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case 3: {
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_unit removeHandgunItem _pointer;
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_unit addHandgunItem _nextPointer;
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};
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};
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[_description, _picture] call EFUNC(common,displayTextPicture);
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playSound "ACE_Sound_Click";
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