ACE3/addons/repair/functions/fnc_useItems.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Use Equipment items if any is available.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Item classnames <ARRAY>
*
* Return Value:
* [Had Item to Use <BOOL>, Array of units that used the items <ARRAY>] <ARRAY>
*
* Example:
* [unit, ["classname1", "classname2"]] call ace_repair_fnc_useItems
*
* Public: Yes
*/
params ["_unit", "_items"];
TRACE_2("params",_unit,_items);
private _itemsUsedBy = [];
{
// handle a one of type use item
if (_x isEqualType []) then {
{
private _itemUsedInfo = [_unit, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
} forEach _x;
};
// handle required item
if (_x isEqualType "") then {
private _itemUsedInfo = [_unit, _x] call FUNC(useItem);
if (_itemUsedInfo select 0) exitWith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
};
} forEach _items;
[count _items == count _itemsUsedBy, _itemsUsedBy];