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a85074a797
* Medical Engine - Remove ACE_HDBracket hitpoint * skip context 4 * move checks to vars * skip uav/logic entities * add check for arm/leg hitpoints * Update addons/medical_engine/functions/fnc_handleDamage.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * don't skip context 2 * clearer custom hitpoint array name * reenable compile cache * remove debug mode * lazy eval * whitespace * update comment * Update fnc_handleDamage.sqf header * Update addons/medical_engine/functions/fnc_handleDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_engine/XEH_postInit.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * update hitpoint test * missing " * Update addons/medical/dev/test_hitpointConfigs.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> |
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fnc_applyAnimAfterRagdoll.sqf | ||
fnc_damageBodyPart.sqf | ||
fnc_disableThirdParty.sqf | ||
fnc_getHitpointArmor.sqf | ||
fnc_getItemArmor.sqf | ||
fnc_handleDamage.sqf | ||
fnc_lockUnconsciousSeat.sqf | ||
fnc_setStructuralDamage.sqf | ||
fnc_setUnconsciousAnim.sqf | ||
fnc_unlockUnconsciousSeat.sqf | ||
fnc_updateBodyPartVisuals.sqf | ||
fnc_updateDamageEffects.sqf |