ACE3/addons/medical/functions/fnc_canTreat.sqf
2015-03-09 22:27:01 +01:00

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/*
* Author: Glowbal
* Check if the treatment action can be performed.
*
* Arguments:
* 0: The caller <OBJECT>
* 1: The target <OBJECT>
* 2: Selection name <STRING>
* 3: ACE_Medical_Treatments Classname <STRING>
*
* ReturnValue:
* Can Treat <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_caller", "_target", "_selectionName", "_className", "_config", "_availableLevels", "_medicRequired", "_items", "_locations", "_return", "_condition"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
if !(_target isKindOf "CAManBase") exitWith {false};
_config = (ConfigFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level)>=2) then {
_config = (ConfigFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
if !(isClass _config) exitwith {false};
_medicRequired = getNumber (_config >> "requiredMedic");
if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false};
_items = getArray (_config >> "items");
if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false};
_locations = getArray (_config >> "treatmentLocations");
_return = true;
if (isText (_config >> "Condition")) then {
_condition = getText(_config >> "condition");
if (_condition != "") then {
if (isnil _condition) then {
_condition = compile _condition;
} else {
_condition = missionNamespace getvariable _condition;
};
if (typeName _condition == "BOOL") then {
_return = _condition;
} else {
_return = [_caller, _target, _selectionName, _className] call _condition;
};
};
};
if (!_return) exitwith {false};
if ("All" in _locations) exitwith {true};
{
if (_x == "field") exitwith {_return = true;};
if (_x == "MedicalFacility" && {[_caller, _target] call FUNC(inMedicalFacility)}) exitwith {_return = true;};
if (_x == "MedicalVehicle" && {[_caller, _target] call FUNC(inMedicalVehicle)}) exitwith {_return = true;};
}foreach _locations;
_return;