.. |
functions
|
Conform function headers to coding guidelines (#5255)
|
2017-06-08 15:31:51 +02:00 |
UI
|
Housekeeping of ace_flashlights and ace_map.
|
2016-06-12 15:31:11 -07:00 |
$PBOPREFIX$
|
Fixed Capitalized folders on include paths
|
2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
|
Fix Capitalization of ACE Settings classes. (#3627)
|
2016-05-07 22:14:56 +02:00 |
Cfg3DEN.hpp
|
Add 3den attribute to disable bft (#4452)
|
2016-09-24 21:46:03 +02:00 |
CfgAmmo.hpp
|
Make flashlight on/off + glow a PVAR.
|
2016-06-17 17:18:06 -07:00 |
CfgEventHandlers.hpp
|
Make flashlight on/off + glow a PVAR.
|
2016-06-17 17:18:06 -07:00 |
CfgLights.hpp
|
Add orange map chemlight entry (#4839)
|
2017-01-18 18:18:28 -06:00 |
CfgMarkers.hpp
|
Reordered the map, mapfx and pbos:
|
2015-03-14 16:58:05 -03:00 |
CfgSounds.hpp
|
Use GVAR where applicable
|
2016-07-20 07:15:18 +03:00 |
CfgVehicles.hpp
|
Use new QPATHTOF and QPATHTOEF macros
|
2016-04-08 20:34:50 +02:00 |
CfgWeapons.hpp
|
Further cleanup. Checked some privates.
|
2016-06-15 16:27:46 -07:00 |
config.cpp
|
Add 3den attribute to disable bft (#4452)
|
2016-09-24 21:46:03 +02:00 |
Effects.hpp
|
Housekeeping of ace_flashlights and ace_map.
|
2016-06-12 15:31:11 -07:00 |
MapControls.hpp
|
Reordered the map, mapfx and pbos:
|
2015-03-14 16:58:05 -03:00 |
MapTweaks.hpp
|
Replace Purista with Roboto - everywhere, close #3401
|
2016-02-24 15:06:27 +01:00 |
README.md
|
README.md files added to all modules
|
2015-08-19 04:18:33 +02:00 |
script_component.hpp
|
convert log macros to cba versions (#4282)
|
2016-10-02 12:55:31 +02:00 |
stringtable.xml
|
Correct new Chinese stringtable identifiers (#5334)
|
2017-07-08 09:48:39 -05:00 |
XEH_postInitClient.sqf
|
Virtual units - skip goggles/hearing effects (#4988)
|
2017-04-11 10:06:29 -05:00 |
XEH_postInitServer.sqf
|
Fix merge (was moved to XEH_postInitServer)
|
2016-08-25 18:56:57 -05:00 |
XEH_preInit.sqf
|
Add dev macro to quickly recompile functions (#4699)
|
2016-11-23 13:35:25 -06:00 |
XEH_PREP.hpp
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
|
precompile on game start
|
2016-02-22 15:20:36 +01:00 |