ACE3/addons/vector
commy2 fd26e2e44e Merge pull request #3516 from acemod/cbamissiontime
replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
..
data Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
functions Merge pull request #3516 from acemod/cbamissiontime 2016-05-30 21:23:57 +02:00
rsc scripts for vector illum, renaming some files 2015-04-12 13:56:01 +02:00
UI try to port that vector 2015-01-14 07:24:17 +01:00
$PBOPREFIX$ try to port that vector 2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
ace_vector.p3d Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp addX macro in confgis 2015-07-25 21:59:52 +02:00
CfgWeapons.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
config.cpp Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
initKeybinds.sqf Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscInGameUI.hpp use precompiled function for vector display 2016-02-21 22:41:11 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
XEH_postInit.sqf how do I merge 2015-04-13 19:23:42 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vector

Adds the Vector rangefinder including all modes found in its real counterpart.

Maintainers

The people responsible for merging changes to this component or answering potential questions.