ACE3/addons/common/config.cpp
2016-05-24 15:06:17 +01:00

145 lines
4.5 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {"ACE_Box_Misc", "ACE_bananaItem"};
weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon", "ACE_Banana"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main","ace_modules"};
author[] = {"KoffeinFlummi"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG_COMMON;
};
};
// This class will be deprecated in version 3.8.0
class ACE_newEvents {
forceWalk = "ace_forceWalk";
PlayerJip = "ace_playerJip";
useItem = "ace_useItem";
displayTextPicture = "ace_displayTextPicture";
displayTextStructured = "ace_displayTextStructured";
activeCameraChanged = "ace_activeCameraChanged";
visibleMapChanged = "ace_visibleMapChanged";
cameraViewChanged = "ace_cameraViewChanged";
playerVisionModeChanged = "ace_playerVisionModeChanged";
playerInventoryChanged = "ace_playerInventoryChanged";
playerWeaponChanged = "ace_playerWeaponChanged";
playerTurretChanged = "ace_playerTurretChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
playerChanged = "ace_playerChanged";
SettingsInitialized = "ace_settingsInitialized";
InitSettingsFromModules = "ace_initSettingsFromModules";
SEH_s = "ace_SEH_s";
SEH = "ace_SEH";
SEH_all = "ace_SEH_all";
enableSimulationGlobal = "ace_enableSimulationGlobal";
hideObjectGlobal = "ace_hideObjectGlobal";
setVanillaHitPointDamage = "ace_setVanillaHitPointDamage";
setVectorDirAndUp = "ace_setVectorDirAndUp";
switchMove = "ace_switchMove";
playMoveNow = "ace_playMoveNow";
playMove = "ace_playMove";
setVelocity = "ace_setVelocity";
selectLeader = "ace_selectLeader";
setSpeaker = "ace_setSpeaker";
engineOn = "ace_engineOn";
setFuel = "ace_setFuel";
setDir = "ace_setDir";
unloadPersonEvent = "ace_unloadPersonEvent";
loadPersonEvent = "ace_loadPersonEvent";
fixPosition = "ace_fixPosition";
fixFloating = "ace_fixFloating";
fixCollision = "ace_fixCollision";
setStatusEffect = "ace_setStatusEffect";
SettingChanged = "ace_settingChanged";
HeadbugFixUsed = "ace_headbugFixUsed";
blockDamage = "ace_blockDamage";
firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
firedPlayerVehicle = "ace_firedPlayerVehicle";
firedNonPlayer = "ace_firedNonPlayer";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
unlockVehicle = "ace_unlockVehicle";
lockVehicle = "ace_lockVehicle";
};
#include "CfgEventHandlers.hpp"
#include "CfgLocationTypes.hpp"
#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
#include "CfgMagazines.hpp"
#include "CfgActions.hpp"
#include "CfgMoves.hpp"
#include "CfgVoice.hpp"
#include "CfgUnitInsignia.hpp"
#include "CfgEden.hpp"
class ACE_Rsc_Display_Base {
idd = -1;
type = 0;
style = 48;
name = "";
duration = 999999;
fadeIn = 0;
fadeOut = 0;
font = "TahomaB";
size = 1;
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
};
class ACE_Rsc_Control_Base {
idc = 1;
type = 0;
style = 48;
access = 0;
lineSpacing = 0;
moving = 1;
text = "";
size = 1;
sizeEx = 0;
font = "TahomaB";
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
x = 0;
y = 0;
w = 0;
h = 0;
};
#include "ACE_Settings.hpp"
#include "define.hpp"
#include <ProgressScreen.hpp>
#include <HintConfig.hpp>
#include <RscInfoType.hpp>
class CfgUIGrids {
class IGUI {
class Presets {
class Arma3 {
class Variables {
grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"};
};
};
};
class Variables {
class grid_ACE_displayText {
displayName = "ACE Hint";
description = "Textual in game feedback to the player.";
preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa";
saveToProfile[] = {0,1};
};
};
};
};
class ACE_Extensions {
extensions[] = {};
};