mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
27 lines
1001 B
Plaintext
27 lines
1001 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Check if unit can drag the object. Doesn't check weight.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit that should do the dragging <OBJECT>
|
|
* 1: Object to drag <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Can the unit drag the object? <BOOL>
|
|
*
|
|
* Example:
|
|
* [player, cursorTarget] call ace_dragging_fnc_canDrag;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit", "_target"];
|
|
|
|
if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
|
|
// a static weapon has to be empty for dragging (ignore UAV AI)
|
|
if ((typeOf _target) isKindOf "StaticWeapon" && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
|
|
|
|
alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getVariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
|