ACE3/addons/common/functions/fnc_loadPerson.sqf

54 lines
1.4 KiB
Plaintext

/*
* Author: Glowbal
* Loads a specified unit into any nearby vehicle
*
* Arguments:
* 0: Unit that will load <OBJECT>
* 1: Unit to be loaded <OBJECT>
*
* Return Value:
* the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed <OBJECT>
*
* Public: Yes
*/
#include "script_component.hpp"
#define GROUP_SWITCH_ID QFUNC(loadPerson)
params ["_caller", "_unit"];
private _vehicle = objNull;
if (!([_caller, _unit, ["isNotDragging", "isNotCarrying"]] call FUNC(canInteractWith)) || {_caller == _unit}) exitWith {_vehicle};
private _loadcar = nearestObject [_unit, "Car"];
if (_unit distance _loadcar <= 10) then {
_vehicle = _loadcar;
} else {
private _loadair = nearestObject [_unit, "Air"];
if (_unit distance _loadair <= 10) then {
_vehicle = _loadair;
} else {
private _loadtank = nearestObject [_unit, "Tank"];
if (_unit distance _loadtank <= 10) then {
_vehicle = _loadtank;
} else {
private _loadboat = nearestObject [_unit, "Ship_F"];
if (_unit distance _loadboat <= 10) then {
_vehicle = _loadboat;
};
};
};
};
if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc);
};
_vehicle