ACE3/addons/common/functions/fnc_loadPerson.sqf

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/*
* Author: Glowbal
* Loads a specified unit into any nearby vehicle
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*
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* Arguments:
* 0: Unit that will load <OBJECT>
* 1: Unit to be loaded <OBJECT>
*
* Return Value:
* the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed <OBJECT>
*
* Public: Yes
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*/
#include "script_component.hpp"
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#define GROUP_SWITCH_ID QFUNC(loadPerson)
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params ["_caller", "_unit"];
private _vehicle = objNull;
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if (!([_caller, _unit, ["isNotDragging", "isNotCarrying"]] call FUNC(canInteractWith)) || {_caller == _unit}) exitWith {_vehicle};
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private _loadcar = nearestObject [_unit, "Car"];
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if (_unit distance _loadcar <= 10) then {
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_vehicle = _loadcar;
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} else {
private _loadair = nearestObject [_unit, "Air"];
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if (_unit distance _loadair <= 10) then {
_vehicle = _loadair;
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} else {
private _loadtank = nearestObject [_unit, "Tank"];
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if (_unit distance _loadtank <= 10) then {
_vehicle = _loadtank;
} else {
private _loadboat = nearestObject [_unit, "Ship_F"];
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if (_unit distance _loadboat <= 10) then {
_vehicle = _loadboat;
};
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};
};
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};
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if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
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[[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc);
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};
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_vehicle