ACE3/addons/medical
Andrea Verano 2ecc835438 Italian Translation Update (#5914)
Added new strings in:
-Advanced ballistics
-Arsenal
-Common
-Cookoof
-Interaction
-Nightvision
-Parachute
-Repair
-Scopes

Fixed some strings in:
-Medical
-Scopes
2017-12-14 23:32:51 -06:00
..
data
functions only use for medical, keep setCaptive for captives 2017-12-06 17:22:07 +01:00
sounds
ui
$PBOPREFIX$
ACE_Medical_Actions.hpp
ACE_Medical_SelfActions.hpp Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
ACE_Medical_Treatments.hpp
ACE_Settings.hpp fix medical enableAdvancedWounds setting (#5826) 2017-11-29 12:19:26 -06:00
CfgActions.hpp
CfgEden.hpp
CfgEventHandlers.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
CfgFactionClasses.hpp
CfgSounds.hpp
CfgVehicles.hpp Add ability to pull dead body out of vehicle (#5630) 2017-11-17 16:47:58 -06:00
CfgWeapons.hpp Add ACE_Arsenal (#5734) 2017-12-07 08:48:10 +01:00
config.cpp
README.md
script_component.hpp
stringtable.xml Italian Translation Update (#5914) 2017-12-14 23:32:51 -06:00
XEH_postInit.sqf Add ACE_Arsenal (#5734) 2017-12-07 08:48:10 +01:00
XEH_preInit.sqf Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
XEH_PREP.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
XEH_preStart.sqf

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.