ACE3/addons/realisticnames
PabstMirror 451be53219 Remove srifle_DMR_03_spotter_F (#5477)
`srifle_DMR_03_spotter_F` does not exist in base game, and parent srifle_DMR_03_F is scope 2
So we were adding a duplicate weapon with only the name changed??

- Hide weapon for now via `scope = 1` to avoid breaking loadouts
- Can remove later
2017-09-07 18:39:11 +02:00
..
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgMagazines.hpp Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:36 +02:00
CfgVehicles.hpp Add realistic names to dynamic loadout classes (#5185) 2017-05-26 07:57:46 +01:00
CfgWeapons.hpp Remove srifle_DMR_03_spotter_F (#5477) 2017-09-07 18:39:11 +02:00
config.cpp fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
dev_dumpPylon.sqf Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:36 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00

ace_realisticnames

Changes the names of various weapons and vehicles to those of their real life counterparts.

Maintainers

The people responsible for merging changes to this component or answering potential questions.