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Co-authored-by: jonpas <jonpas33@gmail.com>
186 lines
6.1 KiB
Markdown
186 lines
6.1 KiB
Markdown
---
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layout: wiki
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title: MicroDAGR
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component: microdagr
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description: A GPS device and much more.
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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For an easier time reading don't forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content.
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## 1. Overview
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>Military operations rely on the position,
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>navigation and timing (PNT) data that GPS
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>can provide. In combat, the accuracy of
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>PNT data can mean the difference between
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>life and death. Non-military GPS receivers
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>simply aren’t good enough when lives are
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>on the line
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(Extracted from the real life manual)
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Here's a list of the MicroDAGR's features (in Arma 3):
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- Compass and headings
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- Date and hour synced to the mission
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- Elevation (above or below sea level)
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- Current speed
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- GPS with topographic and satellite view
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- Creating, naming, deleting waypoints
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- Friendly identification (BLUFOR tracker need to be on)
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- The MicroDAGR is also able to connect to your vector to retrieve data from it
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## 2. Usage
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Please note that the numbers in 2.1 are going to be referred to as `1`, `2`, etc. … when explaining how to use the MicroDAGR.
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The MicroDAGR position on the UI is where your GPS is, you can modify it in Options → Game → Layout.
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### 2.1 Bringing the MicroDAGR
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1. Self interact <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd>.
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1. Select `Equipment`.
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1. Select `configure MicroDAGR`.
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### 2.2 The MicroDAGR interface
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<div class="row">
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<div class="small-12 columns">
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<div class="row">
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<div class="small-12 medium-6 columns">
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<img src="{{ site.baseurl }}/img/wiki/feature/microdagr1.webp" width="300" height="394" alt="main menu" />
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</div>
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<div class="small-12 medium-6 columns">
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<img src="{{ site.baseurl }}/img/wiki/feature/microdagr2.webp" width="300" height="394" alt="compass view" />
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</div>
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</div>
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</div>
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<div class="small-12 columns">
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<div class="row">
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<div class="small-12 medium-6 columns">
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<img src="{{ site.baseurl }}/img/wiki/feature/microdagr3.webp" width="300" height="394" alt="map view" />
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</div>
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<div class="small-12 medium-6 columns">
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<img src="{{ site.baseurl }}/img/wiki/feature/microdagr4.webp" width="300" height="394" alt="options menu" />
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</div>
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</div>
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</div>
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</div>
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Number | Function |
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------ | ----------------------------------------------------- |
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`1` | Options menu and hour display
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`2` | Grid position `e` is west to east `n` is south to north
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`3` | Elevation above sea level in meters
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`4` & `11` | Compass heading
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`5` & `10` | Current speed
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`6` | Date (mission)
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`7` | Main menu button
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`8` | Compass menu button
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`9` | Map menu button
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`12` | Compass
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`13` | Player heading (your eyes)
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`14` | Center the map on your position
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`15` | Map zoom
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`16` | Map dezoom
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`17` | Your position
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`18` | Waypoint creation menu
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`19` | Waypoint editing menu
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`20` | Connection menu
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`21` | Settings menu
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### 2.3 Waypoints
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#### 2.3.1 Adding waypoints
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There are three ways of adding a waypoint.
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**First way: Using the waypoint creation menu.**
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1. Find the position you want to mark on the map.
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1. Get it's map grid.
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1. The grid is composed of 6 digits.
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1. The first three digits are read west to east. (Top of the map screen).
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1. The last three are read south to north. (Left side of the map screen).
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1. Go to the options menu (Click in `1` area, above the bar).
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1. Click on `Mark`(`18`).
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1. Enter the grid number.
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1. Press OK.
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1. Enter the desired name of the waypoint.
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1. Press OK.
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**Second way: Using the waypoint menu**
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1. Find the position you want to mark on the map.
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1. Get it's map grid.
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1. The grid is composed of 6 digits.
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1. The first three digits are read west to east. (Top of the map screen).
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1. The last three are read south to north. (Left side of the map screen).
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1. Go to the options menu (Click in `1` area, above the bar).
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1. Click on `Waypoints` (`19`).
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1. Click on `Add`.
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1. Enter the grid number.
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1. Press OK.
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1. Enter the name of the waypoint.
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1. Press OK.
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**Third way: Using the map menu.**
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1. Go to the map menu (click on `9`)
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1. Double left click on the position where you want your waypoint.
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1. Enter the name of the waypoint.
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1. Press OK.
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#### 2.3.2 Setting a waypoint
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1. Go to the options menu (Click in `1` area, above the bar).
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1. CLick on `Waypoints` (`19`).
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1. Select the waypoint.
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1. Click on `SetWp`.
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1. Once a waypoint is set:
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1. It's heading, elevation and distance are marked on the main menu. (`7`)
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1. It's heading, direction, grid position and name are marked in the compass menu (`8`)
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1. A marker appear at the waypoint grid location in the map menu (`9`)
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#### 2.3.3 Deleting a waypoint
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1. Go to the options menu (Click in `1` area, above the bar).
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1. Click on `Waypoints` (`19`).
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1. Select the waypoint.
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1. Click on `Delete`.
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### 2.4 Switching between mils and degrees
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1. Go to the options menu (Click in `1` area, above the bar).
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1. Click on `Settings` (`21`)
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1. Double left click on the unit next to `Angular unit:`
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### 2.5 Switching between topographical and satellite view
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1. Go to the map menu (`9`)
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1. Click on the map menu button again (`9`)
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### 2.6 Retrieving data from the vector
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1. For this you need a `Vector 21`.
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1. Go to the options menu (Click in `1` area, above the bar).
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1. Click on `Connect to` (`20`).
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1. Pull out your `Vector 21`.
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1. Press and hold both <kbd>R</kbd> and <kbd>Tab ↹</kbd> until the red pointing circle appears.
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1. Sight the circle on the object and release both keys.
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1. The data on the main menu now has changed, you can now see the azimuth the range and the elevation of the point you sighted.
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1. Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted.
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Note that the results of the measure you took won't change until you do an other measure.
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