ACE3/addons/backpacks/functions/fnc_onOpenInventory.sqf

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/*
* Author: commy2
*
* Handle the open inventory event. Display message on target client.
*
* Argument:
* Input from "InventoryOpened" eventhandler
*
* Return value:
* false. Always open the inventory dialog. (Bool)
*/
#include "script_component.hpp"
params ["_unit","_backpack"];
// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
if !([_backpack] call FUNC(isBackpack)) exitWith {false};
// get the unit that wears the backpack object
private "_target";
_target = objectParent _backpack;
if (isNull _target) exitWith {false};
// raise event on target unit
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent);
// return false to open inventory as usual
false