ACE3/addons/captives
Christian Klemm 3d340bb0ef Added captive hotkey (#5529)
* added captive hotkey

* Removed toggling + distance check

* adjusts

player -> ace_player
interact check
stringtable adjust

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Removed dots

* Removed comment

* Use targetEvent
2017-09-25 23:22:10 -05:00
..
functions Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Close #3950 2016-06-19 19:17:49 -03:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Added captive hotkey (#5529) 2017-09-25 23:22:10 -05:00
XEH_postInit.sqf Added captive hotkey (#5529) 2017-09-25 23:22:10 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie

Maintainers

The people responsible for merging changes to this component or answering potential questions.