ACE3/addons/cargo
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
..
functions Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
UI Add "Load Into Cargo" Zeus Module (#5528) 2017-09-21 16:19:49 +02:00
$PBOPREFIX$ add PBO to load things into vehicles 2015-03-29 15:20:39 +02:00
ACE_Settings.hpp Add Paradrop Time Coefficient Setting (#5116) 2017-05-05 14:02:59 -05:00
CfgEden.hpp Add cargo eden attributes (#4780) 2017-05-31 23:54:57 +01:00
CfgEventHandlers.hpp Add cargo eden attributes (#4780) 2017-05-31 23:54:57 +01:00
CfgVehicles.hpp Allow loading fuel canister (#5493) 2017-09-16 11:36:42 +02:00
config.cpp Add cargo eden attributes (#4780) 2017-05-31 23:54:57 +01:00
menu.hpp paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Make array of cargo holders dynamic (#5274) 2017-07-10 16:42:41 +02:00
stringtable.xml Merge branch 'release' 2017-07-18 23:00:48 +02:00
XEH_postInit.sqf Disable damage on cars loaded as cargo (#5402) 2017-08-22 13:27:11 -05:00
XEH_preInit.sqf Make array of cargo holders dynamic (#5274) 2017-07-10 16:42:41 +02:00
XEH_PREP.hpp Cargo: Add removeCargoItem Function (#5432) 2017-09-16 11:21:23 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_cargo

Adds cargo menu to vehicles and allows loading and unloading of cargo items.

Maintainers

The people responsible for merging changes to this component or answering potential questions.