ACE3/addons/zeus
PabstMirror af48c6a86c Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/ACE_Medical_SelfActions.hpp
	addons/medical/CfgVehicles.hpp
	addons/medical/XEH_PREP.hpp
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00
..
functions Merge branch 'master' into medical-rewrite 2017-09-27 15:48:22 -05:00
ui Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
CfgEventHandlers.hpp Improve zeus auto-add XEH behaviour 2016-06-18 15:41:13 +01:00
CfgFactionClasses.hpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
CfgVehicles.hpp Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
config.cpp Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update the Japanese translation (#5565) 2017-09-28 16:04:24 +02:00
XEH_postInit.sqf Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.