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41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/*
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* Author: commy2
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* Unit loads the target object into a vehicle.
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*
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* Arguments:
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* 0: Unit that wants to load a captive <OBJECT>
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* 1: A captive. ObjNull for the first escorted captive <OBJECT>
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* 2: Vehicle to load the captive into. ObjNull for the nearest vehicle <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [bob, tom, car] call ACE_captives_fnc_doLoadCaptive
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private "_objects";
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params ["_unit", "_target","_vehicle"];
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if (isNull _target) then {
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_objects = attachedObjects _unit;
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_objects = [_objects, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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if ((count _objects) > 0) then {_target = _objects select 0;};
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};
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if (isNull _target) exitWith {};
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if (isNull _vehicle) then {
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_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship"], 10];
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if ((count _objects) > 0) then {_vehicle = _objects select 0;};
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};
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if (isNull _vehicle) exitWith {};
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if ((!isNil "_target") && {!isNil "_vehicle"}) then {
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_unit setVariable [QGVAR(isEscorting), false, true];
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["MoveInCaptive", [_target], [_target, _vehicle]] call EFUNC(common,targetEvent);
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};
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